This Unreal audition shows the V14 woodland assembly, with original beech, timber and forest-floor work in context. Artistic review and human playtesting remain open.
Original woodland in Unreal · V14 art review
owner-review checkpoint
V14
selected beech mesh views
LOD 0 / 2
recorded medium profile average
40.13 FPS
See the changes
Beech trunk and root bark
Matched Blender close-ups show the change in the projection seam.
AFTERBEFORE
Drag the divider or use the slider. Home and End show the full frames.
Capture provenance
Source tool
Golden Legend Studio 0.14.4
Ownership
Original Golden Legend authored tree
Validation
The close view shows the revised trunk projection seam.
Scope
Geometry unchanged. Native root contact and shader performance remain open.
Camera match
Matched Blender camera and lighting
Whole-tree bark study
Matched Blender views show how the bark change reads at tree scale.
AFTERBEFORE
Drag the divider or use the slider. Home and End show the full frames.
Capture provenance
Source tool
Golden Legend Studio 0.14.4
Ownership
Original Golden Legend authored tree
Validation
Whole-tree material comparison. The isolated Unreal package saved and reopened.
Scope
Blender frames. Rendered Unreal material audition remains pending.
Camera match
Matched Blender camera and lighting
Timber beam revision
A matched-condition material and UV study. The realism gate remained open.
AFTERBEFORE
Drag the divider or use the slider. Home and End show the full frames.
Capture provenance
Source tool
Golden Legend Studio 0.10.1
Ownership
Original Golden Legend authored timber
Validation
Matched material and UV revision.
Scope
Realism remained under art review.
Camera match
Verified in the original V11 receipt
How it works
Select a reproducible recipe
Edit the Blender master
Generate or refine geometry
Lay out UVs and author PBR
Build LODs and collision
Export the selected revision
Validate the import in Unreal
Editable source and recipes
The Blender workflow retains editable masters and parameterized generation recipes. The European beech work uses explicit root and branching controls, with selected revisions preserved alongside rejected attempts.
Materials, UVs and native imports
Original PBR textures, UV layouts, LOD meshes and collision proxies are tracked alongside asset exports. Unreal reviews cover import, grounding, collision and clean-session reopen using the original woodland scene.
Technical and visual gates
The timber comparison is a historical matched-condition revision. Its UV distortion improved, while the realism target remained unmet. V14 woodland and beech imagery is owner-review evidence. Art, performance and human playtest gates remain open.
Results and scope
The selected native revision has recorded grounding and clean-session checks. The performance hold, art review and human playtest remain open. The historical timber revision improved UV distortion while the realism target remained unmet.
V14 owner-review manifest and final checkpoint; V11 timber capture receipt.